WORLD OF WARCRAFT LEGION PC
The Burning Legion surges into Azeroth in countless numbers while the warlock Gul’dan seeks the hidden remains of Illidan the Betrayer—the final component in a ritual to summon the Dark Titan Sargeras.
WORLD OF WARCRAFT LEGION ..
The Burning Legion surges into Azeroth in countless numbers while the warlock Gul’dan seeks the hidden remains of Illidan the Betrayer—the final component in a ritual to summon the Dark Titan Sargeras. As your world crumbles beneath the invasion, you must take up ancient artifact weapons of unbridled power and forge a forbidden pact with the vengeful demon hunters of the Illidari. For only you and your accursed allies can end the Legion’s apocalyptic ambitions and prevent Azeroth from falling beneath the Great Burning Shadow.
The expansion allows players to level up to 110 in the Broken Isles, an increase from the cap of 100 in the previous expansion Warlords of Draenor. Initially there are ten dungeons and patch 7.1 will add another dungeon, Karazhan. There are three raid tiers planned for Legion, with “The Emerald Nightmare” raid that opened three weeks after release, a small Stormheim-related raid in patch 7.1, “The Nighthold” raid in patch 7.2 and the final raid in a later patch. After Emerald Nightmare was opened, Mythic+ dungeons and Legion’s first player versus player (PvP) season began.
The development team made a number of changes to the PvP aspects of the game. There is a PvP honor system that unlocks PvP honor talents and there are separate abilities for use only in PvP that are not available in player versus environment gameplay. Honor talents are abilities earned through increased levels in PvP and are activated while players engage in PvP. Once players hit maximum honor level, they can choose to earn a prestige level that resets the honor talents earned and gives cosmetic bonuses. In PvP combat, gear will be nullified and all bonuses related to gear will be deactivated, with the exception of artifact weapons and their related powers. Instead, Legion will predetermine a set of stats configured to a player’s specialization that can be modified for class balance purposes. However, a player’s average item level will still factor in PvP; every point above item level 800 results in a 0.1% increase to a player’s PvP stats.
Artifact weapons are powerful items that were wielded by legends of the Warcraft universe, and are the only weapons available to player characters in Legion. There are 36 unique weapons specific for every class and specialization combination, which include the Ashbringer (the sword wielded by Tirion Fordring) for retribution paladins, the Doomhammer (the warhammer wielded by Thrall) for enhancement shamans, the Icebringer and Frostreaper (twin blades together known as the ‘Blades of the Fallen Prince’ that are forged from the Frostmourne formerly wielded by the Lich King) for frost death knights, and other powerful weapons from the Warcraft lore. In addition, there is a fishing artifact called the Underlight Angler for those dedicated to fishing. Players will complete quests to obtain these weapons, and the weapons will gain power alongside the player as they level up through the Broken Isles, complete world quests, and defeat dungeon and raid bosses. The appearance of artifacts can be customized. At level 102, quests are available to acquire the other artifact weapons from a player’s class.
The demon hunter is the second “hero class” in World of Warcraft, joining the death knight that was introduced in Wrath of the Lich King. Demon hunters begin as members of the Illidari, the elite guard of Illidan Stormrage during his rule of Outland in The Burning Crusade. Demon hunters operate on the concept of “fighting fire with fire”, wielding demonic fel magic to fuel their attacks, and harnessing the powers of demons they kill in order to fight against the Burning Legion. To become demon hunters, an initiate must consume the heart of a demon that results in most initiates dying due to being overwhelmed by the demonic energy or going insane; the survivors become part demon, taking on demonic aspects including horns, wings, claws and hooves. Demon hunters ritually blind themselves to gain ‘spectral sight’, allowing them to detect demonic energy from demons and to see stealthed enemies.
Similar to death knights, demon hunters are able to fill the tank or damage dealer role, but only have two specializations: vengeance (tank) and havoc (damage). They wear leather armor and wield a pair of warglaives, a weapon type that is a curved two-bladed short sword, similar to the twin blades wielded by Illidan. Unlike the death knight, which is available to all races except for pandaren, demon hunters are only playable by the two elvish races – the night elves and the blood elves. While any race has the potential to become a demon hunter, Illidan only trained night elves and blood elves in the Black Temple. Each player is only allowed one demon hunter per realm and must already have a level 70 on that realm in order to create one.
As a hero class, the demon hunter does not start at level 1 but instead starts at level 98. Demon hunters have a unique starting experience, similar to death knights; their story begins ten years before Legion (shortly before Illidan’s death in the Black Temple raid, as depicted in The Burning Crusade) on the shattered Burning Legion world of Mardum, where they have been sent by Illidan to obtain a demonic artifact, the Sargerite Keystone, in order to defeat the Legion on other worlds. Upon returning to Outland, the demon hunters find Illidan slain by the Wardens, and are captured and imprisoned in the Vault of the Wardens back on Azeroth. Ten years later, demon hunters are freed in order to fight against the Legion’s invasion after losses at the Broken Shore. As a base of operations, the class’s order hall is the Fel Hammer located on Mardum.
|Dimensions||20 × 18 × 2 cm|